
shader_shadow1~vf_standard
{
  layer0
  {
    map=shadow1.tga
  }
}
shader_shadow2~vf_standard
{
  layer0
  {
    map=shadow2.tga
  }
}
shader_shadow3~vf_standard
{
  layer0
  {
    map=shadow3.tga
  }
}